

I just wish that included some of the more mechanically challenging (i.e., ladder match! Ladder matches are my least favorite match type I hate the mechanics of ladder matches in these games, and have ever since the PS2 days every iteration of the mechanic is worse than the one before it) matches, as well. I'm liking how the game can progress even if you fail on certain matches. Mechanically, I'm liking how the stopping points\save points are more frequent, and the progression better fits where your character is supposed to be, ratings-wise (as opposed to last year, where you had the gauntlet match with half of the NXT roster, a Royal Rumble and a Fatal 4-Way you had to win all of so early in the game your character's overall was barely cracking 50 OVR, unless you grinded them through the towers for more XP). The pace of the story feels good enough (though I almost think they rushed through in spots). The bones of the M圜areer, this year, are good: The storyline is generally fun (at least up to the point I've reached still have a ways to go). Well, I expect this thread to be merged with (where I have also answered this question), but in general. The Buzz and Cole Show podcast is an improvement, voice-acting wise, on the (can't remember their real names) Jack Tice and Hood Benson shows from 2k19 (at least, IMO), and give us some rare continuity between games. Stat progression is changed a bit - I like separating out the Skill progression points from the Statistical progression points, though your mileage may vary. Thee are some stages where you can either win or lose and STILL progress the game. Save points and progression are better managed (for example, you no longer have to, say, run through a handicap tornado tag team gauntlet against several "security guards" and half the NXT roster and THEN wait a week or two of in-game storyline to save, or win royal rumbles and fatal four ways with a character whose stats are barely above base-line to progress the early storylines). though it's a bit hard to see it through all that other stuff. Lost in the many, many bugs, the character portrayals, and the somewhat confusing "every storyline and every match is told in a multiple daydreams and flashbacks" schtick, however, is that the bones of M圜areer are actually somewhat improved this year. Based on some clips I've seen of later parts of the M圜areer, I think (hope) he improves, though clearly his stupidity is a running joke.

yeah.īoth characters are pretty ridiculously stupid (that "I'm going to give your grandma bedsores!" line showed that Red really isn't all that bright), though Tray (I know it's supposed to be Tre, but at this point in the storyline I'm not sure if Tray isn't a better fit for the guy) certainly seems to be bearing the brunt of the "hold the idiot ball!" burden in the early going. but only because it seems to have a bit more continuity, and WWE writing these days is, uh. well, at least in the early going, the writing level is better than what some actual WWE shows are getting, these days. As one of the few things I can get to work more-or-less as intended that I actually enjoy about these games, I've started a M圜areer playthrough, and.
